I’ve been a roleplaying gamer for the better part of my life — ever since Hodgkins Junior High… And I’ve played D&D and a large number of other systems, even helped write one.
But since I moved back to Colorado, I’ve been playing with a group that’s used the Hero System. For those of you who know RPGs, Hero started out primarily as a superhero-based system and has stretched far beyond that since its inception.
Our game is primarily low-magic fantasy, with thieves, wizards, and priestly magic.
Well, we’re shifting to D&D 3.5e in the next couple of months. Hero has proven difficult to manage as a system for our gamemaster and players simply because it’s so open and flexible. You can really massage it in a myriad of ways, which just makes things difficult to balance and keep things running smoothly.
My beef has been that it takes 2 hours to run a combat that in-game would amount to maybe 2 minutes. There’s something wrong with that ratio in my mind, where the system should serve to support the story, not slow it down or get in its way.
So we’ll be trying out D&D 3.5e. I haven’t played D&D for a very long time, so it will be an interesting transition for me and my thief.
We’ll keep you posted.